wackacon

PmWiki

edit SideBar


Search


Brendan

half-elf bard 5 / fighter 2 / windwright captain 3 / rogue 3 / arcane trickster 4

str12(+1)int14(+2)fort3+7hp: 127
dex18(+4)wis8(-1)ref4+11ac: 20 (10 + 4 + 6) (dr 5/magic)
con17(+3)cha20(+5)will-1+12ap: OOOO OOOO OOOO O

combat (bab +11/+6)

keen rapier +1+17/d6+215-20/x2 
cold iron dagger +1+16/d4+219-20/x210'
masterwork composite shortbow+16/d6+120/x370'

two-weapon: -2 to hit, defensive: +4 AC, -6 to hit, total defense: +6 AC

feats / abilities

negotiatorleast dragonmark (endure elements)weapon finesse
bardic knowledge +7bardic music: soothing voice 5/dayblade focus
main gauchelesser dragonmark (wind's favor)jack of all trades
master pilotshipboard fighteruncanny dodge
protective magicrebuke fire elementalssneak attack 4d6
trapfindingevasionforce of personality
ranged legerdemain Oaction surgeimpromptu sneak attack O

skills

skillabilityranksmodskillabilityranksmod
balance45+4bluff512 
climb14 concentration317 
decipher script27 diplomacy512+9
disable device27 escape artist47 
gather info56+2jump15+4
know: arcana24 listen-1 +1
prof: sailor-116+3search2 +1
sense motive-114+2spot-1 +1
sleight of hand49+2tumble49+2
use device520+2 (scrolls)speak language: common, elf, gnome

spells (per day - 0:OOO, 1:OOOOOOOO, 2:OOOO, 3:OOOO, 4:OO) @ 11th caster level

  1. detect magic, know direction, light, mage hand, message, read magic
  2. feather fall, improvisation, swift expeditious retreat, swift invisibility
  3. dimension leap, lesser celerity, tactical precision, tongues
  4. dispel magic, haste, glibness, major image
  5. celerity, dimension door, modify memory

equipment (light load: 43#, wealth: 2500gp)

keen rapier +1 cold iron dagger +1 mw composite shortbow
mithril shirt +2 cloak of charisma +4 gloves of dexterity +2
amulet of health +2 ring of mind shielding ring of wizardry I
glamerweave courtier's outfit handy haversack cloak of useful items
bottle of air cold iron arrows x13 arrows +1 OOOOO
plog adamantine ore immovable rod

potions, oils, etc.

alchemist frost OO repair light damage O cure light wounds O
silverfire OO elixir of fire breath O true strike OO

wands / staves (UMD DC 20)

repair light damage x 72 cure light wounds x 34 eternal fireballs OO
scorching ray x23 knock x14 identify x14
mirror image x38 enervation x16 see invisibility x32
repair critical damage x22 staff of abjuration x28

scrolls (UMD DC 20+caster level)

  1. shield
  2. bull's strength, knock, locate object, tongues
  3. greater magic weapon (13th lvl)
  4. rcd OO, ccw O, last breath OO
  5. teleport schema
  6. heal OO

Soothing Voice (Su): A 1st level half-elf bard with 3 or more ranks in Diplomacy can spend one daily use of her bardic music to use a composed, steady voice and reason to calm the emotions in others around her. This ability works in much the same way as the half-elf bard's fascinate ability, with the following differences.
The creature to be soothed must be within 30 feet of the bard and must be able to understand the language she is speaking. To use this ability, the half-elf bard makes a Diplomacy check. Her check result is the DC for each affected creature's Will save against the effect. On a success, the creature is affected as if by the calm emotions(approve sites) spell. The effect lasts as long as the creature listens to the bard, although the creature may wander off on its own if there is nothing to keep its interest. This benefit replaces the standard bard's ability of countersong.

Ranged Legerdemain: An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.

Improvisation
Transmutation
Level: Bard 1
Components: V,S,M: A pair of dice
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
You gain access to a floating "pool" of luck, which manifests as bonus points you can use as desire to improve your odds of success at various tasks. This bonus pool consists of 2 points per caster level, which you can spend as you like to improve attack rolls, skill checks, and ability checks, although no single check can receive a bonus greater than one-half your caster level. You must declare any bonus point usage before the appropriate roll is made. Used points disappear from the pool, and any points remaining when the spell ends are wasted. These points count as luck bonuses for the purposes of stacking.

Tactical Precision
Divination (Mind-Affecting)
Level: Bard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / level)
Duration: 1 round / level
Up to 1 creature per level in a 30 ft. area are better able to coordinate their attacks. If two of this spell’s subjects flank the same creature, they receive an extra +2 Insight bonus on their attacks on that creature –and– do +1d6 damage (only if the creature is vulnerable to Sneak Attacks).

Wind's Favor: A character using wind's favor can create a localized area of strong wind (approximately 30mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hour per caster level or until the character dismisses it. By concentrating as a full-round action, the character can change the direction of the wind by 45 degrees.

Page last modified on June 21, 2008, at 02:13 AM