human scout 3 / fighter 1
xp. 3200 + ????
ap. OOOOO OO
| str. | 13 | (+1) | int. | 12 | (+1) | fort. | 2+3+1 |
| dex. | 18 | (+4) | wis. | 12 | (+1) | ref. | 4+3 |
| con. | 14 | (+2) | cha. | 8 | (-1) | will | 1+1 |
hp: 34
ac: 19 (10 + 5 + 4)
init: +4
combat (bab +3)
| Masterwork composite longbow | +8/d8+1 | 20/x3 | 110' |
| Masterwork shortsword | +5/d6+1 | 19-20/x2 | |
| Throwing axe | +4/d6+1 | 20/x2 | 10' |
| Dagger | +4/d4+1 | 19-20/x2 | 10' |
feats / abilities
| Point blank shot | Precise shot | Skirmish +1d6, +1 AC |
| Trapfinding | Dodge | Battle Fortitude +1 |
| Uncanny dodge | Mobility | Trackless step |
skills (40 + 4 + 20)
| skill | ability | ranks | modifiers | skill | ability | ranks | modifiers |
| balance | 4 | | 2 | climb | 1 | | |
| craft: bowyer | 1 | 4 | | handle animal* | -1 | 5 | |
| heal* | 1 | 2 | | hide | 4 | 6 | |
| jump | 1 | 5 | 2 | know: nature | 1 | 5 | 2 |
| listen | 1 | 6 | | move silently | 4 | 6 | |
| ride | 4 | | 2 | search | 1 | 5 | |
| spot | 1 | 6 | | survival | 1 | 6 | 2 |
| swim | 1 | |
| tumble | 4 | 6 | 2 |
| know: religion* | 2 | |
languages: common, elven
equipment (light load: 50# ) GP: 130 / 1300
| masterwork composite longbow | 3 # | | arrows x40 | 6 # |
| masterwork shortsword | 2 # | | darkwood shield | 5 # |
| throwing axe | 2 # | | mithril chain shirt +1 | 12 # |
| healers kit | 1 # | | backpack | 2 # |
| flint and steel | 1 # | | dagger | 1 # |
| large cloak | 3 # | | | # |
Duke, Mastiff
Riding dog
Tricks: Attack, Defend, Down, Heel, Guard, Track
Size/Type: Medium Animal
Hit Dice: 2d8+4 (18 hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, Track
Nara
Light horse
Size/Type: Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1*)
Full Attack: 2 hooves -2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
additional equipment
| crowbar | 5 # | | shovel | 8 # |
| 50' hemp rope | 10 # | | 10x pitons | 5 # |
| 3x torch | 3 # | | small steel mirror | 1/2 # |
future levels:
5: fighter 2, feat
6: scout 4, feat, feat
7: ranger 1, track, wild empathy, favored enemy
8: ranger 2, rapid shot
9: ranger 3, feat, endurance
10: ranger 4, animal companion, spells
11: obi 1
future feats:
weapon focus (longbow)
shot on the run
woodland archer [row] - bab+6
rapid shot
able sniper [row]
spring attack
Woodland archer
Requires: Point blank shot, base attack bonus +6
- 2nd shot in round gets +4 bonus if first missed
- Shot that hits through concealment, future shots ignore concealment
- Snipe: shoot, move, hide.