kalashtar psion (telepath) 5
ap. OOOOOOO
| str | 8 | (-1) | int | 19 | (+4) | | fort. | 2+1 |
| dex | 10 | (0) | wis | 14 | (+2) | | ref. | 0+1 |
| con | 14 | (+2) | cha | 10 | (0) | | will. | 2+5 |
hp. 22
ac. 10
combat bab: +1
feats
| psionic endowment | expanded knowledge |
skills (48)
| skill | ability | ranks | modifiers | skill | ability | ranks | modifiers |
| autohypnosis* | 2 | +1 | +2 | bluff | 0 | +5 | +2 |
| concentration | 2 | +7 | | diplomacy | 0 | | +6 |
| intimidate | 0 | | +2 | knowledge: psionics | 4 | +5 | |
| knowledge: arcana | 4 | +5 | | knowledge: planes | 4 | +5 | |
| psicraft | 4 | +7 | +2 | sense motive | 2 | +5 | |
| spellcraft | 4 | +3 | +2 | spot* | 2 | | |
languages
common, quor, riedran, draconic, giant, elven
powers (40 points) @ caster level 5, dc: 14+level
1: primal fear, energy ray, mind thrust, psionic charm, touch of life,|vigor
2: brain lock, psionic suggestion, read thoughts
3: telekinetic thrust
mindlink(approve sites) 2/day @ level 4
equipment
| spellbook | ivory focus |
| pearl focus | potion: clw |
| travelling clothes | disguise kit |
| backpack | ink, inkpen |
| scroll case | travelling papers |
| spell component pouch | minor schema of shield etched on club |
| scroll: ancient knowledge | scroll: identify |
| scroll: disguise self | psionic tattoo: vigor |
96gp, 1sp in coin
future progression
- wizard 2
- wizard 3, practiced spellcaster
- cerebremancer 1
- cerebremancer 2, +1 int
- cerebremancer 3, psychic rush (moe)
psionic meditation?
12 expanded knowledge (psionic revivify)?
gender: female
age: 70
height: 5'4"
weight: 107lbs
homeland: adar, sarlona
Primal Fear
Telepathy [Mind-affecting]
Level: Psion/wilder 1, psychic warrior 1
Display: Visual
Manifesting Time: 1 swift action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature with Intelligence 3 or higher
Duration: 1 round
Saving Throw: Will
Power Resistance: Yes
Power Points: 1
The quori have spent thousands of years toying with nightmares and refining horror into a fine art. They often use this power to soften up enemies before following with a more powerful attack. Primal fear allows you to slip past the target creature's mental defenses and blast its subconscious mind with pure visceral terror. Victims are unable to describe what they saw, but are shaken for 1 round. This effect doesn't stack with other fear effects.
Augment: For every additonal power point you spend, this power can affect an additional target.