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wackacon
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| Str | 9 | -1 | Con | 13 | +1 | Fort | 17 (16+1) | HP | 73 |
| Dex | 11 | +0 | Int | 22 | +6 | Ref | 22 (16+6) | Surge | (18hp) OOOO OOOO |
| Wis | 19 | +4 | Cha | 14 | +2 | Will | 22 (16+4+2) | AP | O |
| | | | | AC | 22 (16+6) | Speed | 6 |
Powers (Initiative: +6) Power points: OOOO OOOO O
| | Dimensional Scramble | T | A1 in 10, creatures: +17 v Fort, {D6+9, teleport target to adj. square} |
| | Dim. Scramble Aug.1 | T | A1 in 10, enemies: +17 v Fort, {D6+9, teleport target to adj. square} |
| | Dim. Scramble Aug.2 | T | A1 in 10, enemies: +17 v Fort, {2D6+9, teleport target in or to adj. square} |
| | Thunder Tether | A2 in 20, 2 targets +17 v Ref, { D8+9, 4 dmg if they move next turn} |
| | Thunder Tether Aug.1 | F | Zone, { Targets can't leave the zone. } |
| | Psychic Anomaly | P | R10, conjure Psychic Anomaly. Aug.1: Allies can flank with it |
| | Anomaly Atk | P | OA, enemy starts turn: Melee, +17 v Will, { D6+9, slide 5 adj} |
| | Anomaly Atk Aug.2 | P | OA, enemy starts turn: Melee, +17 v Will, { D8+9, dazed} |
| E | Bonds of Time | P | A1 in 20, creatures: +17 v Ref, { 2D6+9, target can only take one action next turn} |
| E | Bonds of Time Aug.2 | P | A1 in 20, creatures: +17 v Ref, { 3D6+9, dazed} |
| EE | Far Hand | Minor: R5, move 20lb object, sustain minor |
| EE | Forceful Push | F | Free: R10, slide 4 but not into hindering terrain |
| E | Shard Swarm | T | Move: CB1, enemies grant combat advantage until EONT, Teleport 3 |
| E | Transport Self | T | Move: Teleport 5 |
| E | Dim. Stowaway | T | Free, teleport: teleport adjacent ally with you. |
| E | Warp in the Weave | Imm Int, in a burst or blast: spend a surge, your square not targeted. |
| D | Clear the Slate | F | A2 in 10, creatures: +17 v Fort, { 2D6+12, slide 9 } or { half damage, slide 3} |
| D | Living Missile | R10: +15 v Fort, {immobilized save ends} or {slowed save ends} |
| | Living Missile Atk | Minor: R10, Slide 12, adj +17 v Ref {2d6+12, prone; pri. half, prone} or {half, pri. prone} |
| D | Thunderous Exit | T | CB3, creatures: +17 v Fort, {2d8+9} or {half}, teleport 5 |
| D | Dim. Shortcut | Move: CB3, choose a square in 20, each target can teleport within 3 of there for free |
| D | Ardent Surge | Minor: CB5, target gains surge plus 3d6 |
| D | Time Strider | Minor: +2 attack, save, defenses, +4 move until EOE |
| DI | Stone of Spirit | Free: miss with a P power, reroll the attack. |
| DI | Sun Boon | Minor: CB5, ally gains surge and +2 saves until EOE |
Other Features / Feats
| Telepathy 15r | Resist 10 Psychicr | Living Constructr | Immortalr | Loan from the Pastc |
| Ritual Casterc | Orb Expertisef1 | Discipline Adeptf2 | Skill Powerf4 | Autohypnosisf6 |
| Superior Implementf8 | Fervent Talentf10 | Expanded Fragmentsf11 | Healing Fragmentsf12 |
Skills
| Acrobatics | 6 | Arcanat | 19 | Athletics | 5 | Bluff | 8 | Diplomacy | 8 | Dungeoneert | 15 |
| Endurance | 9 | Healt | 15 | History | 12 | Insightt | 17 | Intimidate | 8 | Nature | 10 |
| Perceptiont | 15 | Religion | 12 | Stealth | 6 | Streetwise | 8 | Thievery | 6 |
Equipment
Petrified Orb +3 (Energized, Forceful), Mythal stone, Stone of Spirit, Dwarf golem mask
Living Construct
You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Telepathy / Expanded Fragments
You can communicate telepathically with any creature within 5 squares of you that has a language. While you are not bloodied, the range of your telepathy increases to 15.
Autohypnosis
While you are not bloodied, when you would make an Endurance check, you can make an Arcana check instead.
Healing Fragments
Whenever you spend a healing surge, each ally within your telepathy range regains hit points equal to your Wisdom modifier (4).
Loan from the Past
Whenever you roll initiative, roll an additional d20. Once during that encounter, you can replace an attack roll, a skill check, an ability check, or a saving throw with that roll.
Time Lapse
When you spend an action point to make an attack with a psionic power, you gain a +1 bonus to the attack roll and can teleport 6 squares as a free action after the attack.
Mythal Stone
Resist 5 Radiant, Resist 5 Necrotic.
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