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Ott

Str9-1Con13+1Fort17 (16+1)HP73
Dex11+0Int22+6Ref22 (16+6)Surge(18hp) OOOO OOOO
Wis19+4Cha14+2Will22 (16+4+2)APO
    AC22 (16+6)Speed6

Powers (Initiative: +6) Power points: OOOO OOOO O

 Dimensional ScrambleTA1 in 10, creatures: +17 v Fort, {D6+9, teleport target to adj. square}
 Dim. Scramble Aug.1TA1 in 10, enemies: +17 v Fort, {D6+9, teleport target to adj. square}
 Dim. Scramble Aug.2TA1 in 10, enemies: +17 v Fort, {2D6+9, teleport target in or to adj. square}
 Thunder TetherA2 in 20, 2 targets +17 v Ref, { D8+9, 4 dmg if they move next turn}
 Thunder Tether Aug.1FZone, { Targets can't leave the zone. }
 Psychic AnomalyPR10, conjure Psychic Anomaly. Aug.1: Allies can flank with it
 Anomaly AtkPOA, enemy starts turn: Melee, +17 v Will, { D6+9, slide 5 adj}
 Anomaly Atk Aug.2POA, enemy starts turn: Melee, +17 v Will, { D8+9, dazed}
EBonds of TimePA1 in 20, creatures: +17 v Ref, { 2D6+9, target can only take one action next turn}
EBonds of Time Aug.2PA1 in 20, creatures: +17 v Ref, { 3D6+9, dazed}
EEFar HandMinor: R5, move 20lb object, sustain minor
EEForceful PushFFree: R10, slide 4 but not into hindering terrain
EShard SwarmTMove: CB1, enemies grant combat advantage until EONT, Teleport 3
ETransport SelfTMove: Teleport 5
EDim. StowawayTFree, teleport: teleport adjacent ally with you.
EWarp in the WeaveImm Int, in a burst or blast: spend a surge, your square not targeted.
DClear the SlateFA2 in 10, creatures: +17 v Fort, { 2D6+12, slide 9 } or { half damage, slide 3}
DLiving MissileR10: +15 v Fort, {immobilized save ends} or {slowed save ends}
 Living Missile AtkMinor: R10, Slide 12, adj +17 v Ref {2d6+12, prone; pri. half, prone} or {half, pri. prone}
DThunderous ExitTCB3, creatures: +17 v Fort, {2d8+9} or {half}, teleport 5
DDim. ShortcutMove: CB3, choose a square in 20, each target can teleport within 3 of there for free
DArdent SurgeMinor: CB5, target gains surge plus 3d6
DTime StriderMinor: +2 attack, save, defenses, +4 move until EOE
DIStone of SpiritFree: miss with a P power, reroll the attack.
DISun BoonMinor: CB5, ally gains surge and +2 saves until EOE

Other Features / Feats

Telepathy 15rResist 10 PsychicrLiving ConstructrImmortalrLoan from the Pastc
Ritual CastercOrb Expertisef1Discipline Adeptf2Skill Powerf4Autohypnosisf6
Superior Implementf8 Fervent Talentf10Expanded Fragmentsf11Healing Fragmentsf12

Skills

Acrobatics6Arcanat 19Athletics5Bluff 8Diplomacy8Dungeoneert 15
Endurance9Healt 15History 12Insightt 17Intimidate 8Nature 10
Perceptiont 15Religion 12Stealth 6Streetwise 8Thievery 6

Equipment
Petrified Orb +3 (Energized, Forceful), Mythal stone, Stone of Spirit, Dwarf golem mask

Living Construct
You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.

Telepathy / Expanded Fragments
You can communicate telepathically with any creature within 5 squares of you that has a language. While you are not bloodied, the range of your telepathy increases to 15.

Autohypnosis
While you are not bloodied, when you would make an Endurance check, you can make an Arcana check instead.

Healing Fragments
Whenever you spend a healing surge, each ally within your telepathy range regains hit points equal to your Wisdom modifier (4).

Loan from the Past
Whenever you roll initiative, roll an additional d20. Once during that encounter, you can replace an attack roll, a skill check, an ability check, or a saving throw with that roll.

Time Lapse
When you spend an action point to make an attack with a psionic power, you gain a +1 bonus to the attack roll and can teleport 6 squares as a free action after the attack.

Mythal Stone
Resist 5 Radiant, Resist 5 Necrotic.

Page last modified on March 07, 2012, at 05:28 PM