goliath monk / ranger
32 point buy
str. 8+4 8 int. 8 6
dex. 8-2 6 wis. 8+0 6
con. 8+2 6 cha. 8 0
str. 19 4 int. 14 +2 fort. (6) 3 3
dex. 12 1 wis. 14 +2 ref. (4) 1 3
con. 16 3 cha. 8 -1 will. (5) 2 3
AC: 10 1 +2 = 13 HP: 2d8 20
lawful neutral
1st +1 +2 +2 +0 1st favored enemy, Track, wild empathy
2nd +2 +3 +3 +0 Combat style
3rd +3 +3 +3 +1 Endurance
4th +4 +4 +4 +1 Animal companion 0
5th +5 +4 +4 +1 2nd favored enemy 0
6th +6/+1 +5 +5 +2 Improved combat style 1
7th +7/+2 +5 +5 +2 Woodland stride 1
8th +8/+3 +6 +6 +2 Swift tracker 1 0
1st +0 +2 +2 +2 Bonus feat, flurry of blows unarmed strike 2/2 1d6 +0 +0 ft.
2nd +1 +3 +3 +3 Bonus feat, evasion 1/1 1d6 +0 +0 ft.
3rd +2 +3 +3 +3 Still mind +0/+0 1d6 +0 +10 ft.
4th +3 +4 +4 +4 Ki strike (magic), slow fall 20 ft. +1/+1 1d8 +0 +10 ft.
5th +3 +4 +4 +4 Purity of body +2/+2 1d8 +1 +10 ft.
6th +4 +5 +5 +5 Bonus feat, slow fall 30 ft. +3/+3 1d8 +1 +20 ft.
7th +5 +5 +5 +5 Wholeness of body +4/+4 1d8 +1 +20 ft.
8th +6/+1 +6 +6 +6 Slow fall 40 ft. +5/+5/+0 1d10 +1 +20 ft.
9th +6/+1 +6 +6 +6 Improved evasion +6/+6/+1 1d10 +1 +30 ft.
10th +7/+2 +7 +7 +7 Ki strike, (lawful) slow fall 50 ft. +7/+7/+2 1d10 +2 +30 ft.
11th +8/+3 +7 +7 +7 Diamond body, greater flurry +8/+8/+8/+3 1d10 +2 +30 ft
combat patterns:
charge: +8 / d8+4 (-2 to ac)
full attack: +6 / d8+4
two-weapon: +4/+4 / d8+4
flurry: +4/+4 / d8+4
full flurry: +2/+2/+2 / d8+4
grapple: 2+4+4+4 = +14
charging bull rush: +11
at 20 with bab +16, full flurry:
+14/+14/+14/+14/+9/+9 / 2d8
bab damage feats abilities
1 goliath 0
2 ranger 1 1 d6 track, improved toughness favored enemy (humans) +1, wild empathy
3 ranger 2 2 d6 two-weapon fighting
4 monk 1 2 d6 improved grapple, ascetic hunter flurry of blows, unarmed strike
5 monk 2 3 d8 deflect arrows evasion
6 monk 3 4 d8 still mind, +10 speed
7 ranger 3 5 d8 endurance, weapon focus
8 monk 4 6/1 d8 ki strike, slow fall 20
9 ranger 4 7/2 d10 animal companion, 1st spell
10 monk 5 7/2 d10 raptor school purity of body, +1AC, +1 flurry
potential future feats: steady mountaineer (RoS)
skills: 40 + 6
Climb (Str) 5+0 (no penalty on accelerated climbing)
Hide (Dex) 1+6-4
Jump (Str) 5+6+2 (can running jump when standing still)
Listen (Wis) 2+6
Move Silently (Dex) 1+6
Search (Int) 1+5
Sense Motive (Wis) 2+0+2
Spot (Wis) 2+6
Survival (Wis) 2+6
Tumble (Dex) 2+5+2