| Warforged Fighter 4 | Alignment: Unaligned |
| Str | 18 | +4 | Con | 20 | +5 | Fort | 19 (12+5+2) | HP | 58 |
| Dex | 13 | +1 | Int | 10 | +0 | Ref | 15 (12+1+2) | Surge | (15hp) OOOO OOOO OOOO OO |
| Wis | 10 | +0 | Cha | 8 | -1 | Will | 13 (12+1) | AP | O |
| | | | | | | AC | 23 (12+9+2) | Speed | 5 (6-1) |
Combat (Initiative: +3)
| Aecris | +10 vs. AC | d8+5 | +d6 on crit |
| Embedded hand crossbow | +5 vs. AC | d6 | 10/20 |
Powers
| | Crushing Surge | Invigorating, +10 vs AC, d8+5, gain 5 temp hp |
| | Tide of Iron | +10 vs AC, d8+5, target pushed 1 square and you can shift into their old square |
| E | Second Wind | Spend a healing surge, get +2 to all defenses until next turn |
| E | Covering Attack | +10 vs AC, 2d8+5, ally adjacent to target can shift 2 |
| E | Sweeping Blow | +12 vs AC, d8+5, close burst 1 |
| E | Warforged Resolve | Minor, gain 10 temp hp, save one ongoing damage effect, if bloodied, gain 5 hp. |
| D | Comeback Strike | Reliable, +10 vs AC, 2d8+5 and can spend a healing surge |
| D | Boundless Endurance | Stance, regen 7 when bloodied |
| D | Aecris | Free action, when you kill an undead, gain one healing surge |
| D | Shield of Protection | You and adj. ally get resist 10 all until end of next turn |
Other Features / Feats
| Constructr | | Living Constructr | | Combat Challengec | | Combat Superiorityc |
| Battlerager Vigorc | | Armor Proficiency Platef1 | | Toughnessf2 | | Resist 5 Necrotic, Firei |
| Improved Warforged Resolvef4 |
Skills
| Acrobaticsa | -1 | | Arcana | 2 | | Athleticsat | 7 | | Bluff | 1 | | Diplomacy | 1 |
| Dungeoneer | 2 | | Enduranceat | 10 | | Heal | 2 | | History | 2 | | Insight | 2 |
| Intimidatet | 8 | | Nature | 2 | | Perception | 2 | | Religion | 2 | | Stealtha | -1 |
| Streetwise | 1 | | Thieverya | -1 |
Equipment - 764gp
Potion of Healing OO
Attached black iron plate +1, attached shield of protection, Aecris, embedded hand crossbow, belt of vigor, platinum dragon charm
Future
Feats:
durable - increase number of healing surges by 2
fast runner - +2 to speed when you charge or run
powerful charge - +2 damage, +2 to bull rush on a charge
weapon focus - +1 damage with chosen weapon group
Powers:
5 dizzying blow
6 unbreakable
7 come and get it
Equipment:
2 Dwarven Plate (ph 229): +1 end, D: regain surge hp
2 Veteran's Armor (av 55): bonus when ap, D: trade ap for d. pwr
3 Lifegiving Armor (av 47): resist 5 necrotic, d. heal 20
3 Stoneborn Armor (av 53): D: gain 14 temp hp
4 Armor of Durability (av 40): +1 to surge value
4 Fortification Armor (av 45): 16-20 to negate crits
3 Warsoul Weapon (dr364 33): +2 to init, D: melee shifting enemy
4 Rending Weapon (av 76): extra melee basic attack on critical
5 Lifedrinker Weapon (ph 235): when you kill, get 5 temp hp
6 Throwing Shield (av 121): at will d8+str ranged 10 attack
2 Boots of Adept Charging (av 126): shift 1 after a charge
6 Boots of Free Movement (av 127): +2 vs slowed, enc save against slowed
6 Luckbender Gloves (av 136): e. reroll one damage die
2 Cloak of Resistance (ph 250): D: gain resist 5 for 1 turn
4 Cloak of Distortion (av 151): ranged attacks at >5sq get a -5
4 Cloak of the Walking Wounded (av 151): while bloodied, second wind can use two surges
4 Collar of Recovery (av 151): +1 hp when using a surge to heal
6 Cincture of Dragon Spirit (av 165): use str for intimidate
2 Delver's Light (dr364 34): embedded sunrod