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Model X-317

Warforged Fighter 4Alignment: Unaligned
Str18+4Con20+5Fort19 (12+5+2)HP58
Dex13+1Int10+0Ref15 (12+1+2)Surge(15hp) OOOO OOOO OOOO OO
Wis10+0Cha8-1Will13 (12+1)APO
      AC23 (12+9+2)Speed5 (6-1)

Combat (Initiative: +3)

Aecris+10 vs. ACd8+5+d6 on crit
Embedded hand crossbow+5 vs. ACd610/20

Powers

 Crushing SurgeInvigorating, +10 vs AC, d8+5, gain 5 temp hp
 Tide of Iron+10 vs AC, d8+5, target pushed 1 square and you can shift into their old square
ESecond WindSpend a healing surge, get +2 to all defenses until next turn
ECovering Attack+10 vs AC, 2d8+5, ally adjacent to target can shift 2
ESweeping Blow+12 vs AC, d8+5, close burst 1
EWarforged ResolveMinor, gain 10 temp hp, save one ongoing damage effect, if bloodied, gain 5 hp.
DComeback StrikeReliable, +10 vs AC, 2d8+5 and can spend a healing surge
DBoundless EnduranceStance, regen 7 when bloodied
DAecrisFree action, when you kill an undead, gain one healing surge
DShield of ProtectionYou and adj. ally get resist 10 all until end of next turn

Other Features / Feats

Constructr Living Constructr Combat Challengec Combat Superiorityc
Battlerager Vigorc Armor Proficiency Platef1 Toughnessf2 Resist 5 Necrotic, Firei
Improved Warforged Resolvef4

Skills

Acrobaticsa-1 Arcana2 Athleticsat7 Bluff1 Diplomacy1
Dungeoneer2 Enduranceat10 Heal2 History2 Insight2
Intimidatet8 Nature2 Perception2 Religion2 Stealtha-1
Streetwise1 Thieverya-1

Equipment - 764gp
Potion of Healing OO
Attached black iron plate +1, attached shield of protection, Aecris, embedded hand crossbow, belt of vigor, platinum dragon charm

Future
Feats:
durable - increase number of healing surges by 2
fast runner - +2 to speed when you charge or run
powerful charge - +2 damage, +2 to bull rush on a charge
weapon focus - +1 damage with chosen weapon group

Powers:
5 dizzying blow
6 unbreakable
7 come and get it

Equipment:
2 Dwarven Plate (ph 229): +1 end, D: regain surge hp
2 Veteran's Armor (av 55): bonus when ap, D: trade ap for d. pwr
3 Lifegiving Armor (av 47): resist 5 necrotic, d. heal 20
3 Stoneborn Armor (av 53): D: gain 14 temp hp
4 Armor of Durability (av 40): +1 to surge value
4 Fortification Armor (av 45): 16-20 to negate crits

3 Warsoul Weapon (dr364 33): +2 to init, D: melee shifting enemy
4 Rending Weapon (av 76): extra melee basic attack on critical
5 Lifedrinker Weapon (ph 235): when you kill, get 5 temp hp

6 Throwing Shield (av 121): at will d8+str ranged 10 attack

2 Boots of Adept Charging (av 126): shift 1 after a charge
6 Boots of Free Movement (av 127): +2 vs slowed, enc save against slowed

6 Luckbender Gloves (av 136): e. reroll one damage die

2 Cloak of Resistance (ph 250): D: gain resist 5 for 1 turn
4 Cloak of Distortion (av 151): ranged attacks at >5sq get a -5
4 Cloak of the Walking Wounded (av 151): while bloodied, second wind can use two surges
4 Collar of Recovery (av 151): +1 hp when using a surge to heal

6 Cincture of Dragon Spirit (av 165): use str for intimidate

2 Delver's Light (dr364 34): embedded sunrod

Page last modified on November 20, 2008, at 02:14 PM