Hin Thief 10
| Str | 13 | +1 | Con | 16 | +3 | Fort | 18 | HP | 73 |
| Dex | 20 | +5 | Int | 11 | +0 | Ref | 22 | Surge | (18hp) OOOO OOOO O |
| Wis | 14 | +2 | Cha | 10 | +0 | Will | 17 | AP | O |
| | | | | AC | 24 | Speed | 6 |
Combat (Initiative: +12)
| Quenchquiver Shortbow +2 | +16 vs. AC | d8+12 | 20/40, brutal 2, +2d10 crit vs fire |
| Lucky Shortsword +1 | +15 vs. AC | d6+9 | +2d8 crit |
| Dagger | +14 vs. AC | d4+8 |
Powers
| | Ambush Trick | Move: move speed, CA against enemies within 5sq with no adj. enemies |
| | Tactical Trick | Move: move speed, no OAs if allies adj, CA against enemies with adj. allies |
| | Fleeting Ghost | Move: move speed, can hide without penalty |
| | Escape Artists Trick | Move: shift 2 now, shift 2 at end of turn |
| | Acrobats Trick | Move: move speed -2, climb speed -2, +2 damage to next basic attack |
| E | Second Wind | Spend a healing surge, get +2 to all defenses until SONT |
| E | Second Chance | Imm Int, you are hit: enemy rerolls |
| EE | Backstab | Free, attack within 5sq enemy granting CA: +3 to hit, +2d6 damage |
| E | Hunter's Quarry | Minor: nearest enemy gets +1d6 damage per turn until EONT |
| E | Cunning Escape | Imm React, enemy attacks: +4 to defenses, shift 3 at end of enemy's turn |
| E | Slip Aside | Imm int, hit on AC or Ref: half damage |
| E | Acrobat's Escape | Imm React, enemy moves adj: immobilized until its SONT, shift 5 |
| D | Quenchquiver | Free, on hit: target is pushed 2 and falls prone. |
| D | Luckblade | Free: reroll attack. |
Other Features / Feats
| Boldr | Nimble Reactionr | 2d6 Sneak Attackc | First Strikec | Skill Masteryc2 |
| Warrior of the Wildf1 | Bow Expertise f2 | Ghostwise Heritage f4 | Wilderness Warinessf6 | Halfling Short Bow Hunterf8 | Hidden Sniperf10 |
Skills
| Acrobaticsat | 17 | Arcana | 5 | Athleticsat | 13 | Blufft | 10 | Diplomacy | 5 | Dungeoneert | 12 |
| Endurancea | 8 | Heal | 7 | History | 5 | Insight | 7 | Intimidate | 5 | Naturet | 12 |
| Perceptiont | 14 | Religion | 5 | Stealthat | 17 | Streetwise | 5 | Thieveryat | 17 |
Equipment
Sylvan Armor +2, Bracers of the Perfect Shot, Adventurer's Kit, Thieves Tools
Bold
You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction
You gain a +2 racial bonus to AC against opportunity attacks.
First Strike
At the start of the encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Skill Mastery
During a skill challenge, whenever you roll a natural 20 on a skill check that would contribute one or more successes to the skill challenge, that check automatically succeeds and counts as one additional success.
Bow Expertise
You gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.
Ghostwise Heritage
After meditating for one minute, choose one ally you can see. Whenever that ally is within 10 squares of you, any time you are both required to make a Perception check, both of you can use the higher result of your two rolls.
By meditating again, you can change the ally to whom you are linked.
Wilderness Wariness
If you are outdoors and have any cover or concealment when you make an initiative check, you can make a Stealth check to become hidden.
Hidden Sniper
If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.