wackacon

PmWiki

edit SideBar


Search


Timo Kuolema

Hin Thief 10

Str13+1Con16+3Fort18HP73
Dex20+5Int11+0Ref22Surge(18hp) OOOO OOOO O
Wis14+2Cha10+0Will17APO
    AC24Speed6

Combat (Initiative: +12)

Quenchquiver Shortbow +2+16 vs. ACd8+1220/40, brutal 2, +2d10 crit vs fire
Lucky Shortsword +1+15 vs. ACd6+9+2d8 crit
Dagger+14 vs. ACd4+8

Powers

 Ambush TrickMove: move speed, CA against enemies within 5sq with no adj. enemies
 Tactical TrickMove: move speed, no OAs if allies adj, CA against enemies with adj. allies
 Fleeting GhostMove: move speed, can hide without penalty
 Escape Artists TrickMove: shift 2 now, shift 2 at end of turn
 Acrobats TrickMove: move speed -2, climb speed -2, +2 damage to next basic attack
ESecond WindSpend a healing surge, get +2 to all defenses until SONT
ESecond ChanceImm Int, you are hit: enemy rerolls
EEBackstabFree, attack within 5sq enemy granting CA: +3 to hit, +2d6 damage
EHunter's QuarryMinor: nearest enemy gets +1d6 damage per turn until EONT
ECunning EscapeImm React, enemy attacks: +4 to defenses, shift 3 at end of enemy's turn
ESlip AsideImm int, hit on AC or Ref: half damage
EAcrobat's EscapeImm React, enemy moves adj: immobilized until its SONT, shift 5
DQuenchquiverFree, on hit: target is pushed 2 and falls prone.
DLuckbladeFree: reroll attack.

Other Features / Feats

BoldrNimble Reactionr2d6 Sneak AttackcFirst StrikecSkill Masteryc2
Warrior of the Wildf1Bow Expertise f2Ghostwise Heritage f4Wilderness Warinessf6 Halfling Short Bow Hunterf8Hidden Sniperf10

Skills

Acrobaticsat17Arcana 5Athleticsat13Blufft 10Diplomacy5Dungeoneert 12
Endurancea8Heal 7History 5Insight 7Intimidate 5Naturet 12
Perceptiont 14Religion 5Stealthat 17Streetwise 5Thieveryat 17

Equipment
Sylvan Armor +2, Bracers of the Perfect Shot, Adventurer's Kit, Thieves Tools

Bold
You gain a +5 racial bonus to saving throws against fear.

Nimble Reaction
You gain a +2 racial bonus to AC against opportunity attacks.

First Strike
At the start of the encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Skill Mastery
During a skill challenge, whenever you roll a natural 20 on a skill check that would contribute one or more successes to the skill challenge, that check automatically succeeds and counts as one additional success.

Bow Expertise
You gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.

Ghostwise Heritage
After meditating for one minute, choose one ally you can see. Whenever that ally is within 10 squares of you, any time you are both required to make a Perception check, both of you can use the higher result of your two rolls.
By meditating again, you can change the ally to whom you are linked.

Wilderness Wariness
If you are outdoors and have any cover or concealment when you make an initiative check, you can make a Stealth check to become hidden.

Hidden Sniper
If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.

Page last modified on April 10, 2011, at 03:09 AM